OpenGL Library for Delphi & C++Builder,
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These are a few screenshots of GLScene in action, taken from users projects, applications or demos.
If you have any clean-looking screenshot that shows GLScene in action (whatever the use, industrial and scientific scenes are welcome too), feel free to send in the screenshot with description and link to your site if any.
Pernille's Screensaver A screensaver designed for all the lovebirds out there, from Martin Bresson. It is available from http://home25.inet.tele.dk/mb/pernille.html |
Digital Terrain Mapping (DTM) DTM can produce:
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The Keep The Keep is a freeware strategy game by Jan Zizka where your task is to defend a medieval castle, mine stones, build up your defenses (walls, towers...), make best use of the terrain layout in each level and... survive! Plenty of screenshots can be viewed here. |
Medical Volume Explorer Based on 3D textures and using GLScene and Cg, Juergen Abel developed a medical imaging program called MVE (Medical Volume Explorer). The program visualizes 3D medical data from CT and MRI. The program supports different 2D views (axial, coronal and sagittal), Multi-Planar Reformatting (MPR), Maximum Intensity Projection (MIP), gradient lighting and a stereoscopic view mode. The program and some sample data are availbale at http://www.medical-image-processing.info/MVE/. |
VR Studio Virtual Studio for TV broadcasters, made by a team of developers/programmers and graphic designers, working for National TV channel - "Eurocom TV Bulgaria" (Plovdiv). Some of the features:
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Virtual Chinese Brush Virtual Chinese Brush coded by Nelson Chu for digital creation of oriental painting and calligraphy. Brush deformation is simulated realistically to allow painting in a bouncing rhythm. It uses GLScene for 3D representation of the painting scene, and GLScene's Cg shader component for performing parts of its simulation on modern programmable GPU's. PS: Check the videos at the VCB site! |
D-Vaster D-Vaster is a multiplayer FPS game in by Mrqzz (PlasmaCode), features vehicles, grapple hooks, dynamic lights, blood sprays and all the neat things you've come to expect :) Go check it! |
ai.planet AI.Planet by David Kerr is a virtual world for artificial intelligence. The environment has water, land, suns, moons, and atmosphere. Plants, animals, fish, and insects can be added to create a dynamic ecosystem. Clouds, rain, wind, lightning, rivers, and icebergs naturally arise from the sun and other influences. You can explore your planet from outer space, by walking around, by tracking creatures, or by controlling a robot that interacts with objects. |
MAGSim Welding Simulation MAGSim is a welding simulation by Pr. Dilthey, Sudnik and Mokrov from the Institut fuer Schweisstechnische Fertigungsverfahren that uses GLScene for 3D representation. The application can simulate different types of welds, with a wealth of dimensions, welding and atmospheric parameters. A (german) demonstration version can be downloaded from the weldaix website. |
D-Robots D-Robots by Marcus (Mrqzzz) is a "code-war" game (like the older C-Robots), in which you have to code in DelphiWebScript a bot AI. Bots then battle it in an arena rendered in real-time with GLScene.
Go check the official PlasmaCode website for more details! |
Kareo Bathroom Designer Kareo and Keops are bathroom and kitchen designers by Ilker Yigit. Specifications:
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Virtual Atlas of the Moon Virtual Atlas of the Moon is a free software for moon observation or survey by Patrick Chevalley and Christian Legrand, using GLScene for the 3D bits. It can visualize the Moon aspect for every date and hour, permits to study lunar formations with unique database and pictures library. It was conceived to be usable "in the field" or to study "at home" the Moon and its relief. It's interfaced with Patrick Chevalley's Sky Charts freeware (highly recommended). |
Electricity Tycoon Electricity Tycoon by Thomas Mager, Christopher Uepping and Pasqual Vossberg is a nice game in which you have to take care of providing electricity to German citizen, avoid nuclear meltdowns and other miscellanious bird problems ;) The game features animated windmills, smoke and other special FX. (currently in German only) |
RotoSolid RotoSolid, by Stefano Arcidiacono, a modelling tool that generates solids by rotating a spline. While you draw the spline on the upper view, the program render it as solid on the bottom view (OpenGL preview). It supports the proprietary format "roto" for load and save spline, and can export solids in DXF text format (a TRevolutionSolid on steroids!). |
Cosmos4D Cosmos4D by Sternas Stefanos, is an ambitious Real time 3D, Animator, Multimedia Program. Animations are script-control (object pascal scripts) and can be saved to independant Exe. Check Cosmos4D page for more details and screenshots. |
MineSweeper 3D MineSweeper 3D by Mattias Fagerlund is a simple but complete MineSweeper clone in 3D with lighting and explosion effects.
It was specifically developed to evaluate GLScene, and we were most impressed! Good job, our hat's off to the GLScene developers!
The source and advanced details can be found on the project's page.
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Micrometer Simulator A simple, yet fine, piece of "edutainment" piece from Eric Hardinge, this mini-application is a micrometer simulator. The whole model is built entirely from GLScene components and may be used to measure several virtual elements. (Download here, 271kb). |
GL Editor A project by Stefan Bazelkov from Bulgaria, developped for level building, with support for external objects (3ds, Obj...) and objects editing, and more. GL Editor saves and loads a simple text format format ".GLT". Stefan is looking for help, if you're interested, get i touch with him here. |
AntiTerror - SDS A game engine demo from xgame.ru (mostly russian) based on GLScene, by SDS. It is actually a demo of demos, and the 12 MB Rar file showcases several aspects of the engine, from special effects to scene navigation. On the site, you'll also find a texture and level editor (see thumbnailed screenshots).
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Woltekker An interesting project, currently in public test by Mrqzzz, author's words:
Woltekker is a multiplayer frag-style game inspired to Quake Arena(tm). It was developed completely using Delphi with Eric Grange's great GLScene components. The networking is based on Indy components. |
Workspace 3D Workspace 3D is a project of Graphic User Interace by Renaud Ghia.
The concept is a world in 3D with several rooms, or each room would correspond to an task (Internet room, room enamel, room office automation). The user will be to assist by an agent in 3D which will guide it and will propose these services to him (by an oral dialogue). |
Newtonian Gravity By Eric Hardinge, Newtonian Gravity attempts to simulate the motion of bodies interacting with each other as a result of their mutual gravitational attraction. The trajectories are calculated with a Runge-Kutta approximation method and rendered in 3D with trajectories. Several graphs can be plotted plotted from the simulation (speeds, energy...) and screenshots saved to BMP or printed directly. A very nice help file is included and describes the software, as well as theory and methods behind it.
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WorldScene By Robert Hayes is a game in progress using GLScene and a variety of support classes and libraries (for rendering, collision-detection etc.).
RPG elements are also planned, find out more at the webpage.
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Spherical Panorama Viewer A simple spherical panorama viewer by Nelson Chu, "it somehow shows how easy it is to use GLScene to do sth like that". The PanoViewer uses a sphere to map the panoram texture, and places the viewer inside it. The sample image (exagerated focal to show the projection) uses a photograph by Philippe Hurbain. You'll find more images and explanations at Philippe's page (like this one, 242 kB) and in the links Nelson kindly placed in the demo's code.
Download source, exe and sample image: PanoViewer.zip (355 kB) |
GLARED - GLscene ARena EDitor GLARED is a scene editor based on GLScene by Mrqzzz and Manuel. It allows editing/saving/loading scene in the "gla" format, and is regularly being improved.
GLARED source and files can be found at http://groups.yahoo.com/group/GLScene/files/GLARED/ along with a simple collision demo.
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Robotic Arm Simulator Serif Adali, from the ITU (Istanbul Technical University, Turkey) Computer Engineering Department used GLScene for this simulator of a Mitsubishi Movemaster EX Robot Arm in his master degree graduation project. The simulator accepts command files and executes them in the animated 3D window, arm parts can also be controled manually. The arm is built exclusively from standard GLScene components (cylinders, cones, cubes and spacetext). |
"Navigator" - Basic terrain demo Landscape Demo By René Lindsay
It demonstrates an Actor on a Heightfield landscape, with moving clouds and skydome to complete the scene. Stand-alone exe, media & source: navigator.zip (932 kB) |
WXtrackGL - Satellite Tracking An application by David J Taylor for www.satsignal.net, it shows satellite locations above a realistic earth in 3D. Author's words:
It is really designed to work with my other satellite software, but it will work as a stand-alone demo.
You can currently get it from the David's WXtrackGL page, along with nifty datasets and utilities. |
ArcInfo Grid Texturing - Kapiti This demo by Phil. Scadden reads an Arcinfo Ascii dump (elevation grid), then loads a topomap texture. A THeightField component is used for realizing the mesh and mapping program coordinates to real-world coordinates. For resource size considerations, this demo is not included in the standard pack, but you can download it here (338 kB). |
eMNGma eMNGma is a powerfull animation workshop for the MNG format (pronounced "Ming", stands for Multiple-image Network Graphic. It is the animation-brother of PNG, the patent-free Portable Network Graphic format).
The intuitive interface allows you to build animations using several animation-types, to create animated logos, banners... Currently available as adware. Go to eMNGma Home for more details and to download the latest version or beta, also pay a visit to the the libmng project by Gerard Juyn (open-source C-library for reading, writing and displaying MNG and JNG images). |
Lithology FieldGL component (encapsulating glscene) that is used for displaying the deviation traces of wells in a geothermal field along with other quanities of interest. In the screenshot the lithologies (rocktypes) are overlayed on the wells providing a visual estimate of different strata. At present this is done using TCubes and TGLProxyObjects. The sea level (elevation = 0) is displayed as a textured TPlane. There are tools for selecting objects and navigating round the scene. The component uses a number of glscene objects (created at runtime) to display any number of the following : deviation traces, wellnames, sealevel, casing details, measurement tools, feedzones, computational well and feedzone grids, and surface contours. For additional screen shots take a look on http://www.hochwimmer.net. pb power web a plug for geothermal apps :): http://www.pbpower.co.nz |