OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.

 

Oldest known version of this page was edited on 2006-08-08 17:55:55 by DintHer []
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User Tutorials


In this section you can find step by step tutorials. These tutorials are designed to explain specific GLScene concepts.

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1 Build a basic scene
New GLScene users who wish to learn how to use the library may want to check out this step by step tutorial. The tutorial will take you through the creation of a basic GLScene application while explaining the basic principles behind GLScene. Each step in the tutorial is illustrated with screenshots
 
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2 Control the objects
New GLScene users who wish to learn how to manipulate objects in 3D space will learn here about 3D axis and the coordinate system. The tutorial is based on the work done in the Build a basic scene tutorial and it will give you a basic understanding of the 3D coordinate system. Each step in the tutorial is illustrated with screenshots
 
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3 Rotate the objects
New GLScene users who wish to learn how to orient objects in 3D space will learn here about 3D axis and the coordinate system. The tutorial is based on the work done in the Control the objects tutorial and it will give you a basic understanding of the 3D coordinate system. Each step in the tutorial is illustrated with screenshots
 
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4 Pitch Roll and Turn angles
New GLScene users who wish to learn how to orient objects in 3D space will learn here about 3D axis and the coordinate system. Using Pitch, Roll and Turn seems simpel but it isn't. This tutorial will demonstrate the dreaded Gimbal Lock problem and how to manage it. Each step in the tutorial is illustrated with screenshots
 

Add your tutorials here...
 

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