User demos are created by GLScene users to showcase the GLScene capabilities and new ways to solve problems. The gallery contains both source code and Executables so anyone can give these programs a quick spin. The demos listed here all compile and run with GLScene version 1.0.0.0714. You can download all the demos all at once by downloading this 38 MByte file∞
3DS Node System
- By: Robert W. Date: 06 Jul 2004 Download (2.55 MB)∞
This demo is here to show how it's possible to create landscapes using a Terrain-Node System and saving the Landscape information. I studied this technique with Gas Powered Games Dungeon Siege and I ported it to Glscene. This is a great dome to play around with a little and create your own gaming landscapes.
- By: - Date: - Download (412 KB)∞
This demonstrates the use of animated sprites in GLSCene. Allmost no code required.
- By: RaveniX Date: 15 Jun 2004 Download (394 KB)∞
This is an example of how you can apply animated textures to objects.
Anti Z Flight Shader
- By: Jason Bell Date: 10 Aug 2003 Download (432 KB)∞
Adjusts the projection matrix prior to rendering to minimize/eliminate ZBuffer fighting. The user must provide a value to the modifier property; this adjusts the calculated camera distance to compensate for the scale/dimensions of the scene. Basically, you'll want to use a large value for a large scene and vice versa. (With thanks to Stuart Gooding)
- By: fig Date: 20 Jun 2005 Download (332 KB)∞
The traditional way to show a video in 3D is to copy the frames to a texture and apply it to the geometry. TGLAVIPlane takes a different approach. The plane contains a number of vertices depending on the width and height of the video. eg. 512x238. Each vertex corresponds to 1 pixel. Each time the video frame is updated, the colours of the vertices are changed to the appropriate colour. This may seem slower on paper, but in reality, it can be just as fast, if not faster than using textures. The demo uses VFW, not DirectShow, so you'll need the relevant VFW CODEC installed to view your videos.
- By: Eric Grange - Date: - Download (317 KB)∞
Simple demo for benchmarking raw geometrical and T&L power in different modes: BuildList, Immediate, VertexArray, Static VBO and Stream VBO.
- By: - Date: - Download (516 KB)∞
Small demo using the GLAnimatedSprite and a particle renderer to simulate the burning fuse.
- By: - Date: - Download (362 KB)∞
"This little demo shows how to use the GL_TEXTURE_RECT_NV extension for creating
effects applied on the screen (filters, grayscaling etc.)."
- By: - Date: - Download (308 KB)∞
"This sample illustrates a GLScene rendered on the desktop"
- By: - Date: - Download (471 KB)∞
This is an example of how a custom mesh can be filled with simple objects to recreate it's shape.
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