OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.
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Most recent edit on
2007-02-26 15:57:51
by DintHer
Additions:
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3D modelling using Google Sketchup
Deletions:
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and 3D modelling
Edited on
2007-02-26 15:56:42
by DintHer
Additions:
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and 3D modelling
Deletions:
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in 3D using Google Sketchup
Edited on
2007-02-26 15:56:11
by DintHer
Additions:
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in 3D using Google Sketchup
Edited on
2007-01-04 23:35:10
by DintHer
Additions:
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How to use 3D sounds with TGLSMBASS component
Deletions:
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How to use 3D sounds with TGLSMBASS component
Edited on
2007-01-04 23:34:16
by DintHer
Additions:
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How to use 3D sounds with TGLSMBASS component
Deletions:
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to use 3D sounds with TGLSMBASS component
Edited on
2007-01-04 22:50:59
by DintHer
Deletions:
Edited on
2007-01-04 22:50:21
by DintHer
Additions:
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to use 3D sounds with TGLSMBASS component
Deletions:
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use of 3D sounds with TGLSMBASS component
Edited on
2007-01-04 22:49:26
by DintHer
Additions:
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use of 3D sounds with TGLSMBASS component
Edited on
2006-11-12 11:11:35
by DintHer
Additions:
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A primer on lightmapping techniques. How to control lighting in the scene using lightmapping
Edited on
2006-08-29 17:03:49
by DintHer
Additions:
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Using OnCustomPerspective to set up a resolution independant view
Deletions:
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Using OnCutomPerspective to set up a resolution independant view
Edited on
2006-08-29 17:03:04
by DintHer
Additions:
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Using OnCutomPerspective to set up a resolution independant view
Raycasting with Orthogonal and Perspective camera styles
Deletions:
Using OnCutomPerspective to set up a resolution independant view
Raycasting with Orthogonal and Perspective camera styles
Edited on
2006-08-29 15:01:59
by DerekLogan
Additions:
Raycasting with Orthogonal and Perspective camera styles
Edited on
2006-08-29 14:43:37
by DerekLogan
Additions:
Using OnCutomPerspective to set up a resolution independant view
Edited on
2006-08-02 02:31:02
by DintHer
Additions:
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How to control the Camera without gimbal errors using Pitch and turn
Edited on
2006-07-20 19:56:42
by DintHer
Additions:
Here is a list of some tips and tricks users have found when using GLScene in their projects :
Deletions:
Here is a list of some tips and tricks users have found when using GLScene in their projects :
Edited on
2006-07-20 19:56:26
by DintHer
Additions:
Tips and tricks for GLScene
Deletions:
Tips and tricks for GLScene
Edited on
2006-07-18 17:38:11
by DintHer
Deletions:
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How to get the header of a Height Tile File?
Oldest known version of this page was edited on
2006-07-18 17:14:37
by DintHer
[]
Page view:
Tips and tricks for GLScene
Here is a list of some tips and tricks users have found when using GLScene in their projects :
Using multiple viewers
Using AntiAliasing
Cutting a hole in terrain
Making a tileable texture with GIMP
How to get supported extensions
How to get FPS in full screen
How to fade a texture
How to maintain a constant field of view when form resizes
How to blend 3 textures
How to vary the amount of transparency on different parts of a texture (alpha channel)
Where to get free models
Where to get free textures
How to get the header of a Height Tile File?
How to take a snaphot of the GLSceneviewer
Polygons Reducing the number of polygons in a model
These tips have been kindly donated by "skinhat" from
http://glscene.schtuff.com
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