OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.
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Tips and tricks for GLScene
Here is a list of some tips and tricks users have found when using GLScene in their projects :
Using multiple viewers
Using AntiAliasing
Cutting a hole in terrain
Making a tileable texture with GIMP
How to get supported extensions
How to get FPS in full screen
How to fade a texture
How to maintain a constant field of view when form resizes
How to blend 3 textures
How to vary the amount of transparency on different parts of a texture (alpha channel)
Where to get free models
Where to get free textures
How to take a snaphot of the GLSceneviewer
Polygons Reducing the number of polygons in a model
How to control the Camera without gimbal errors using Pitch and turn
A primer on lightmapping techniques. How to control lighting in the scene using lightmapping
How to use 3D sounds with TGLSMBASS component
3D modelling using Google Sketchup
These tips have been kindly donated by "skinhat" from
http://glscene.schtuff.com
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Using OnCustomPerspective to set up a resolution independant view
Raycasting with Orthogonal and Perspective camera styles
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