Set of flags for the
mirroroptions property of the
TGLMirror. Specifies how the mirror is renderered. Eg whether the mirror is transparent or has the zbuffer cleared. The following is a description of the flags:
moUseStencil: mirror area is stenciled, prevents reflectedobjects to be visible on the sides of the mirror (stencil buffermust be active in the viewer)
moOpaque: mirror is opaque (ie. painted with background color)
moMirrorPlaneClip: a clipplane is defined to prevent reflectionsfrom popping out of the mirror (for objects behind or halfway through)
moClearZBuffer: mirror area's zbuffer is cleared so that backgroundobjects don't interfere with reflected objects (reflected objectsmust be rendered AFTER the mirror in the hierarchy). Works onlyalong with stenciling.
Unit:
GLMirror∞