Used by
TGLActor and
TGLFreeForm to hold its list of vertices. Each vertex has information on coordinates, normals, colors and texture coordinates. The
TMeshObjectList is made up of a list of seperate meshes which in turn hold the vertices.
Important
TMeshObjectList properties and methods include:
items [Index: integer]:
TMeshObject List of the meshes that make up the freeform or actor
clear Delete all meshes
count The number of meshes
Unit:
GLVectorFileObjects∞
Descends from
TPersistentObjectList.