Class that holds and loads a texture image from file. It is used by the
TGLTexture class.
Important properties and methods:
loadfromfile: Loads an image
width: Width of the loaded texture
height: Height of the loaded texture
getbitmap32: Allows the setting of a texture from a
gr32∞ TBitmap32 class
Unit:
GLTexture∞
Descends from
TGLUpdateAbleObject.