OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.

 

Reference Manual - TGLTextureCompression


This the class for TGLTexture compression property. It specifies how the texture is compressed. It can be used to give high compression which will reduce the amount of video card ram used but may result in lower speed. On some cards this property may have no effect.

TGLTextureCompression is the enumerated type:

TGLTextureCompression = (tcDefault, tcNone, tcStandard, tcHighQuality, tcHighSpeed);

tcDefault : uses global default compression option
tcNone : do not use compression
tcStandard : use standard compression, average quality, average rate
tcHighQuality : choose a high-quality, low-speed compression
tcHighSpeed : choose a high-speed, low-quality compression


Unit: GLTexture
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