Provides a backdrop for a scene. The skybox is a cube (camera invariant cube) that surrounds a scene where a texture for each of the 6 faces of the skybox can be specified. For example it is possible to specify the texture for the clouds plane that is directly above the camera. As well as the 6 faces of the skybox cube there is an extra cloud plane. The cloud planes height and size can be set. Note that even though
TGLSkyBox has a
position and
direction property these properties arent used.
Important
TGLSkyBox properties include:
cloudsplaneoffset: Relative height of cloud plane above the ground.
cloudsplanesize: Relative size of the cloud plane
matnameback : Texture for the back face of the skybox cube
matnamebottom: Texture for the bottom face of the skybox cube
matnameclouds: Texture for the cloud plane.
matnamefront: Texture for the front face of the skybox cube
matnameleft: Texture for the left face of the skybox cube
matnameright: Texture for the right face of the skybox cube
matnametop: Texture for the top face of the skybox cube
Demo:
CVS/Demos/rendering/SkyBox∞
Unit:
GLSkyBox∞
Descends from
TGLImmaterialSceneObject.
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