Is the actual viewer used to display a scene on a Delphi application. Without this component on the Delphi application a scene cannot be viewed (unless created runtime). A scene viewer is connected to a
TGLCamera. A
TGLCamera (or multiple cameras) is part of a
TGLScene where the camera is viewing objects defined in the
TGLScene.
This is a more formal defintion:
Component where the GLScene objects get rendered.
This component delimits the area where
OpenGL renders the scene,
it represents the 3D scene viewed from a camera (specified in the
camera property). This component can also render to a file or to a bitmap.
It is primarily a windowed component, but it can handle full-screen
operations : simply make this component fit the whole screen (use a
borderless form).
This viewer also allows to define rendering options such a fog, face culling,
depth testing, etc. and can take care of framerate calculation.
Important
TGLSceneViewer properties:
camera TGLCamera The camera used to view a
TGLScene
buffer TGLSceneBuffer Used mainly for defining fog
Unit:
GLWin32Viewer∞
Descends from
TWinControl.