This is the base class for 3D objects that have a texture and direction. For example a
TGLPlane can have a texture and also a direction in space. A
TGLLensFlare on the other hand has no texture and no direction therefore is not descended from
TGLSceneObject.
Important properties and methods include:
material TGLMaterial : The texture of the object
position TGLCoordinates: The position in 3D space of the object
scale TGLCoordinates: The scale of the object (1 is default)
direction TGLCoordinates: The direction that 3D object is facing
up TGLCoordinates: The up direction of the object
turnangle single: The angle in degrees that the object is turned (left right)
pitchangle single: The angle in degrees the object is turned up and down
rollangle single: The angle in degrees the object is rolled (ie clockwise)
Also has:
property ObjectsSorting;
property VisibilityCulling;
property ShowAxes;
property Visible;
property OnProgress;
property Behaviours;
property Effects;
property Hint;
Unit:
GLScene∞
Descends from
TGLCustomSceneObject.