Height data source that produces height based upon Perlin noise∞
. Perlin noise∞
is noise that is not 100% random rather is interpolated noise which gives a more natural appearance (eg a mountain range). Because it descends from THeightDataSource it can be used on a terrain renderer
: A multiplier that determines how quickly the amplitudes diminish for each successive octave in a Perlin-noise function. If you understand this definition I'll give you a medal.
:The number of octaves control the amount of detail of Perlin noise. Adding more octaves increases the detail of Perlin noise, with the added drawback of increasing the calculation time.
:Method of smoothing noise. Cosine is considered the best
Descends from THeightDataSource
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