OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.

 

Oldest known version of this page was edited on 2006-07-27 19:22:13 by skinhat []
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Reference Manual - TGLMultiProxy

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Allows scene objects to be switched based upon the distance the object is from the camera. For example, when generating a forest, close to the camera could be a TGLTree, further away from the camera could be a sprite and furthest away a TGLPoints. This can increase the frame rate by reducing the number of objects that require a lot of resources to display. The 'masterobjects' property provides a list of different objects to be specified with an associated distance. These can be set at design time.

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Important TGLMultiProxy properties includes:
masterobjects:TGLMultiProxyMasters
A list of the objects that are to be switched based upon the distance from the camera.

Demo: CVS/Demos/rendering/multiproxy

Unit: GLMultiProxy

Descends from TGLSceneObject.
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