Provides a mirror. It can reflect a single object or everything in the scene.
Important
TGLMirror properties:
mirrorobject:
TGLBaseSceneObject
The object to mirror. If blank then the entire scene will be mirrored
mirroroptions :
TMirrorOptions
Flags for transparency, clipping and using the zbuffer
width : single
Width of the mirror
height : single
Height of the mirror
shape:
TMirrorShapes
Whether or not the mirror is a plane or disk
Demo:
CVS/Demos/materials/mirror∞
Unit:
GLMirror∞
Descends from
TGLSceneObject.
|
|
Attachment
|
Size
|
Date Added
|
| | |