Oldest known version of this page was edited on 2006-08-14 22:17:33 by skinhat []
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Holds a texture. GLScene objects (eg a sphere) have a material property (type
TGLMaterial)∞ and is used to assign a texture to an object. The
TGLMaterial has properties for linking a material to a material in a
material library (materiallibrary and libmaterialname). Refer to the article about
assigning textures.
TGLMaterial also has properties for specifying the color of a non textured material and how a texture is blended.
For information about loading a texture refer to the
loading a texture article. To change an objects color refer to the
setting a GLScene objects color article. For changing a textures transprancy refer to
making a texture transparent. For information about superblack transparency refer to
using superblack transparency.
Important
TGLMaterial properties:
texture TGLTexture: Property that holds the texture
frontproperties TGLFaceProperties: Used to define the color or a material and define material transparency
blendingmode TBlendingMode: Used to specify if the material is opaque or transparent
materiallibrary TGLMaterialLibrary: Is the material library used if the material comes from the material library
libmaterialname: Name of the material in the material library if the material library is used
Unit:
GLTexture∞
Descends from
TGLUpdateAbleObject.