This is the
TGLTexture magnification filter. Magnification filter means how a texture is displayed when the texture is magnified, for instance when you walk up close to a wall. There is more detailed information on the OpenGL website at:
glTexParameter∞
TGLMagFilter is defined as the enumerated type:
TGLMagFilter = (maNearest, maLinear);
maNearest means that the color of the nearest texture element (point sampling) is used. It has the least computational costs and the lowest quality.
maLinear is the weighted average (interpolation) of neighboring texture elements, which needs slightly more computing power, but looks better.
For a more definitive description of minification and magnification filters check out:
http://www.ds.arch.tue.nl/General/Staff/joran/wup/Default.menu?menu=6∞
Unit:
GLUtils∞
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