OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.

 

Reference Manual - TGLHiddenLineShader


A shader that renders hidden (back-faced) lines differently from visible (front) lines.
Polygon offset is used to displace fragments depths a little so that there is no z-fighting in rendering the same geometry multiple times.

image

Important properties:
frontline: Specifies the color and the width of the front facing lines.

backline: Specifies the color and the width of the back facing lines.

solid: If enabled, the mesh is rendered as usual in addition to the lines. If disabled, only the lines are rendered.

Unit: GLHiddenLineShader

Descends from TGLShader.
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by Wikka Wakka Wiki 1.1.6.2
Page was generated in 0.0666 seconds