OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.

 

Reference Manual - TGLFlatText

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Draws text in 3D. Unlike TGLHudText it has direction and position like a TGLPlane. By default the text is opaque while around the text it is transparent.

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Important TGLFlatText properties:
text:string
The text you wish to display

bitmapfont:TGLCustomBitmapFont
The type of font to use. If you're using a TGLWindowsBitmapFont you can select the font name such as MS Sans Serif.

modulatecolor:TGLColor
The color of the text.

options:TGLFlatTextOptions
Whether or not the text is double sided.

Unit: GLBitmapFont

Descends from TGLImmaterialSceneObject.

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