Draws text in 3D. Unlike
TGLHudText it has direction and position like a
TGLPlane. By default the text is opaque while around the text it is transparent.
Important
TGLFlatText properties:
text:string
The text you wish to display
bitmapfont:
TGLCustomBitmapFont
The type of font to use. If you're using a
TGLWindowsBitmapFont you can select the font name such as MS Sans Serif.
modulatecolor:
TGLColor
The color of the text.
options:
TGLFlatTextOptions
Whether or not the text is double sided.
Unit:
GLBitmapFont∞
Descends from
TGLImmaterialSceneObject.
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