Oldest known version of this page was edited on 2006-07-22 16:55:42 by skinhat []
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Allows creation of customised height data source for a
terrain renderer instead of using the standard
TGLBitmapHDS and TGLHTFHDS height data sources. It has a
onstartpreparingdata handler which is called by the terrain renderer whenever it wants a tile and in the handler it is possible to specify whatever height values you want.
Important
TGLCustomHDS handler:
onstartpreparingdata (heightData:
THeightData)
Handler passes the
heightData tile which can be modified with your own height values. Refer to
THeightData on how to do this.
Demo:
CVS/Demos/meshes/synthterr∞
Unit:
GLHeightData∞
Descends from
THeightDataSource.