Applies cel shading to obtain a cartoon-like look. Requires vertex shader support.
Important properties:
celshaderoptions: Specifies if outlines should be rendered, if texture should be applied or if it should use a cel shading texture. Without the shading texture, only the base color is used.
outlinecolor: Color of the outlines.
outlinewidth: Width of the outlines in pixels.
Unit:
GLCelShader∞
Descends from
TGLShader.