OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.

 

Reference Manual - TActorAnimationMode


Type for the TGLActor animationmode property and defines whether the currently selected animation is played once, is looped or loops from backwards and forwards. To animate an actor set the /animationmode/ to something other than 'aamNone'. It is the enumerated type:

TActorAnimationMode = (aamNone, aamPlayOnce, aamLoop,aamBounceForward,aamBounceBackward,aamLoopBackward, aamExternal);

aamNone : no animation is performed
aamPlayOnce : play from current frame to EndFrame, once end frame has been reached, switches to aamNone
aamLoop : play from current frame to EndFrame, once end frame has been reached, set CurrentFrame to StartFrame
aamBounceForward : play from current frame to EndFrame, once end frame has been reached, switches to aamBounceBackward
aamBounceBackward : play from current frame to StartFrame, once start frame has been reached, switches to aamBounceForward
aamExternal : Allows for external animation control

Unit: GLVectorFileObjects
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by Wikka Wakka Wiki 1.1.6.2
Page was generated in 0.0217 seconds