Type for the
TGLActor animationmode property and defines whether the currently selected animation is played once, is looped or loops from backwards and forwards. To animate an actor set the /animationmode/ to something other than 'aamNone'. It is the enumerated type:
TActorAnimationMode = (aamNone, aamPlayOnce, aamLoop,aamBounceForward,aamBounceBackward,aamLoopBackward, aamExternal);
aamNone : no animation is performed
aamPlayOnce : play from current frame to EndFrame, once end frame has been reached, switches to aamNone
aamLoop : play from current frame to EndFrame, once end frame has been reached, set CurrentFrame to StartFrame
aamBounceForward : play from current frame to EndFrame, once end frame has been reached, switches to aamBounceBackward
aamBounceBackward : play from current frame to StartFrame, once start frame has been reached, switches to aamBounceForward
aamExternal : Allows for external animation control
Unit:
GLVectorFileObjects∞