The demos discussed here are installed as part of the GLScene library. Demos are about special effects such as fog, fire, lightening.
Beer - By: Unknown Date: Unknown
Demonstrates the
TGLPerlinPFXManager particles.
A PerlinPFX is used for the foam, a simpler PolyPFX for the bubbles waterplane.
This is the beer we have all promised to Eric.
CVS:
CVS/Demos/specialsFX/beer∞
Fire - By: Unknown Date: Unknown
Demo for
FireFX with the burning fire effect (particle based).
A small sphere burns while a torus spins around it.
CVS:
CVS/Demos/specialsFX/fire∞
Shadows - By: Rene Lindsay Date: Unknown
Demonstrates dynamic shadow casting with
TGLZShadows zBuffer-based shadow maps.
Uses [GLzBuffer], adjusting shadow map properties.
CVS:
CVS/Demos/specialsFX/shadows∞
Thor - By: Unknown Date: Unknown
Using
ThorFX for simulated electric arcs.
Allows experimenting with wilderness, vibrate and other parameters.
CVS:
CVS/Demos/specialsFX/thor∞
Trail - By: Unknown Date: Unknown
Demonstrates
trail object. Shows blur following a moving sphere.
Simulates collision with distance limitation.
CVS:
CVS/Demos/specialsFX/Trail∞
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