Oldest known version of this page was edited on 2006-10-08 04:32:17 by skinhat []
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Checkout the my site at:
www.skinhat.com∞
Also check out my game at:
www.rhodes3d.com∞
It uses GLScene.
TODO
* *Multiple Height Data Sources With One Terrain*
* Demonstrates a height data source that uses multiple grey scale bitmaps of different scales to create a terrain
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/hdsscaled.jpg"/∞>
*
http://www.skinhat.com/GLSceneDemos/scaledhds.zip∞
* *Perlin Noise Generated Terrain*
* Demontrates
TGLPerlinHDS to create a mountain range on a terrain
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/perlinterrain.jpg"/∞>
*
http://www.skinhat.com/GLSceneDemos/perlinTerrainDemo.zip∞
* *Shaded Terrain with Aerial Photograph*
* Terrain with aerial photograph, shadows and detail. Using multiple passes when texturing
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/terrainshaded.jpg"/∞>
*
http://www.skinhat.com/GLSceneDemos//ShadedAerialTerrainDetailDemo.zip∞
* *BSP*
* Demonstrates loading a Quake III BSP map. Includes collision detection
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/freeformbsp.jpg"/∞>
*
http://www.skinhat.com/GLSceneDemos/acropolis.zip∞
*
*OpenBSP*∞
* Demonstrates
OpenBSP∞ map and also includes collision detection
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/freeformopenbsp.jpg"/∞>
*
http://www.skinhat.com/GLSceneDemos/acropolis.zip∞
* *Quake 3 Actor*
* Demonstrates a Quake 3 Actor
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/actorq3.jpg"/∞>
*
CVS/AdvDemos/Q3Demo∞