OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.

 

Checkout the my site at:
www.skinhat.com

Also check out my game at:
www.rhodes3d.com
It uses GLScene.

TODO

* *Multiple Height Data Sources With One Terrain*
* Demonstrates a height data source that uses multiple grey scale bitmaps of different scales to create a terrain
* <img src="http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/hdsscaled.jpg"/>

* http://www.skinhat.com/GLSceneDemos/scaledhds.zip

* *Perlin Noise Generated Terrain*
* Demontrates TGLPerlinHDS to create a mountain range on a terrain
* <img src="http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/perlinterrain.jpg"/>

* http://www.skinhat.com/GLSceneDemos/perlinTerrainDemo.zip
* *Shaded Terrain with Aerial Photograph*
* Terrain with aerial photograph, shadows and detail. Using multiple passes when texturing
* <img src="http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/terrainshaded.jpg"/>

* http://www.skinhat.com/GLSceneDemos//ShadedAerialTerrainDetailDemo.zip

* *BSP*
* Demonstrates loading a Quake III BSP map. Includes collision detection
* <img src="http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/freeformbsp.jpg"/>

* http://www.skinhat.com/GLSceneDemos/acropolis.zip


* *OpenBSP*
* Demonstrates OpenBSP map and also includes collision detection
* <img src="http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/freeformopenbsp.jpg"/>

* http://www.skinhat.com/GLSceneDemos/acropolis.zip

* *Quake 3 Actor*
* Demonstrates a Quake 3 Actor
* <img src="http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/actorq3.jpg"/>

* CVS/AdvDemos/Q3Demo


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