OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.
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Checkout the my site at:
www.skinhat.com
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Also check out my game at:
www.rhodes3d.com
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It uses GLScene.
TODO
* *Multiple Height Data Sources With One Terrain*
* Demonstrates a height data source that uses multiple grey scale bitmaps of different scales to create a terrain
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/hdsscaled.jpg"/
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>
*
http://www.skinhat.com/GLSceneDemos/scaledhds.zip
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* *Perlin Noise Generated Terrain*
* Demontrates
TGLPerlinHDS
to create a mountain range on a terrain
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/perlinterrain.jpg"/
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>
*
http://www.skinhat.com/GLSceneDemos/perlinTerrainDemo.zip
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* *Shaded Terrain with Aerial Photograph*
* Terrain with aerial photograph, shadows and detail. Using multiple passes when texturing
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/terrainshaded.jpg"/
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>
*
http://www.skinhat.com/GLSceneDemos//ShadedAerialTerrainDetailDemo.zip
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* *BSP*
* Demonstrates loading a Quake III BSP map. Includes collision detection
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/freeformbsp.jpg"/
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>
*
http://www.skinhat.com/GLSceneDemos/acropolis.zip
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*
*OpenBSP*
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* Demonstrates
OpenBSP
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map and also includes collision detection
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/freeformopenbsp.jpg"/
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>
*
http://www.skinhat.com/GLSceneDemos/acropolis.zip
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* *Quake 3 Actor*
* Demonstrates a Quake 3 Actor
* <img src="
http://bur.st/~skinhat/skinhat/GLSceneDemos/wiki/demos/actorq3.jpg"/
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>
*
CVS/AdvDemos/Q3Demo
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