The demos discussed here are installed as part of the GLScene library. Demos are about rendering options and features.
Blur - By: Unknown Date: Unknown
Demonstrates
TGLBlur.
Adding a
TGLBlur to an object will make it blur only that object. Adding it to the scene root will blur all the scene
CVS:
CVS/Demos/rendering/Blur∞
Bunny Bump Map - By: Unknown Date: Unknown
Using the
TGLBumpShader for object space bump mapping. There are currently 2 bump methods dot3 texture combiner and a basic ARB fragment program. Specular- Blinn or Phong.
Demonstrates checking for card capability and responding with program limiting changes
CVS:
CVS/Demos/rendering/bunnybump∞
Invariance - By: Unknown Date: Unknown
Demonstrates the
TGLDummyCube caminvariance property where objects can be displayed in the same position and orientation regardless of position relative to the camera
CVS:
CVS/Demos/rendering/invariance∞
Memory Viewer - By: Unknown Date: Unknown
Demonstrates the memory viewer. Allows using a camera view as a texture.
Memory Viewer is used for off-screen rendering and render result in a texture.
Also has controlling Vsync
CVS:
CVS/Demos/rendering/memviewer∞
To Bitmap - By: Unknown Date: Unknown
Demonstrates how to do a screen capture and save it to file.
Gets viewer content into a
TBitmap with using the method
createsnapshot.
Rendering to a high resolution bitmap suitable for printing.
CVS:
CVS/Demos/rendering/tobitmap∞
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