OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.

 

Basic Demos - Movements


The demos discussed here are installed as part of the GLScene library. Demos are about moving objects around. Includes basic animation techniques.

imageColumn - By: Unknown Date: Unknown
Demonstrates adding a lot of planes to a dummycube runtime then rotating the dummycube.
Motion is independant of framerate.

CVS:
CVS/Demos/movements/column
 



imageEvents - By: Unknown Date: Unknown
Rotates "bars" using time-programmed events using TGLTimeEventsMGR.
Includes fixed-time and variable-time motion

CVS:
CVS/Demos/movements/events
 


imageHierarchy - By: Unknown Date: Unknown
Demonstrates moving different children in an object hierarchy with a dummycube as the parent

CVS:
CVS/Demos/movements/hierarch
 


imageManual - By: Unknown Date: Unknown
Demonstrates moving objects using their Position property.
Has monitoring of frame rate.

CVS:
CVS/Demos/movements/manual
 


imageObject Move - By: Unknown Date: Unknown
Demonstrates moving objects with a mouse. Selection is through the TGLSceneBuffer screenvectorintersectwithplanexz projection method procedure

CVS:
CVS/Demos/movements/objmove
 


imagePoint To - By: Unknown Date: Unknown
Demonstrates the TGLBaseSceneObject pointto method to point an arrow at another object.
Also has framerate independant motion.

CVS:
CVS/Demos/movements/pointto
 



imagePong - By: Unknown Date: Unknown
3D adaptation of the classic game Pong.
Includes basic, mouse-driven object movement with framerate independant motion.

CVS:
CVS/Demos/movements/pong
 





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