The demos discussed here are installed as part of the GLScene library. Demos are about meshes such as actors, terrains and freeforms.
Actor - By: Unknown Date: Unknown
Uses
TGLActor object to load Quake II model (.md2) and demonstrates animating an actor (morph animation).
Also displays an actor's frame names.
CVS:
CVS/Demos/meshes/actor∞
Actor with two cameras - By: Unknown Date: Unknown
Demonstrates an actor from a first person and third person perspective.
Also demontrates moving a
TGLActor (Quake II model with wepon) in a small scenery.
Has doom-like (keyboard only) movement, with walk/run, turn/strafe.
CVS:
CVS/Demos/meshes/actortwocam∞
Centering - By: Unknown Date: Unknown
Demonstrates automatically centering a freeform using the freeform
autocentering property
CVS:
CVS/Demos/meshes/centering∞
Constructive Solid Geometry - By: Unknown Date: Unknown
The CSG system uses BSP to optimize what triangles it considers.
Features CSG_Union, CSG_Subtraction, CSG_Intersection.
CVS:
CVS/Demos/meshes/CSG∞
Ducky - By: Unknown Date: Unknown
Loading NURBS into a GLScene Freeform/Actor object and then using the resolution slider to increase or decrease the models triangle count dynamically.
CVS:
CVS/Demos/meshes/ducky∞
Formula - By: Unknown Date: Unknown
Uses the
TGLMesh object to plot a formula in 3D.
Triangle and triangle-strip meshes are used to make regular, grid-based, height-fields meshes.
CVS:
CVS/Demos/meshes/formula∞
Mushroom - By: Unknown Date: Unknown
Uses a freeform to load a 3DStudio (.3DS) mesh and uses
TGLProxyObject to duplicate the object.
Also has fog and a textured "ground".
CVS:
CVS/Demos/meshes/mushroom∞
Portal - By: Unknown Date: Unknown
Uses
TGLPortal to render indoor scenes with a basic wolfenstein-like "level designer" for generating the maze mesh.
CVS:
CVS/Demos/meshes/portal∞
Subdivide - By: Unknown Date: Unknown
Early mesh subdivision refinement demo using the meshutils
subdividetriangles procedure.
Note that MD2 format isn't really suited for refinement.
CVS:
CVS/Demos/meshes/subdivide∞
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