The demos discussed here are installed as part of the GLScene library. Demos are about materials with shading, textures, materials effects, alpha blending and use of the GLScene materials library.
Custom Quad - By: Unknown Date: Unknown
Using
TGLDirectOpenGL to dynamically assign textures to objects.
Includes adding materials to a material library at run-time and rendering custom OpenGL code with
TGLDirectOpenGL.
It uses standard materials within custom OpenGL code.
CVS:
CVS/Demos/materials/customquad∞
Texture Animation - By: Unknown Date: Unknown
Demonstrates animating textures by flicking between textures in a [[TGLMaterialLibrary ]].
CVS:
CVS/Demos/materials/texanim∞
Texture Format - By: Unknown Date: Unknown
Shows how much memory you save using different various
TGLTextureFormat settings.
Uses alternative texture formats and texture compression.
Has viewing the (visual) effects of texture formats and texture compression on sample textures.
CVS:
CVS/Demos/materials/texformat∞
Texture Toolbox - By: Unknown Date: Unknown
Demonstrates using an alpha channel for transparency.
CVS:
CVS/AdvDemos/TextureTB∞
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