OpenGL Library for Delphi,
maintained by Eric Grange,
based on Mike Lischke's GLScene.

 

Advanced Demos - Archipelago


imageArchipelago - By: Eric Grange Date: - Download (6.01 MB)

This is one of the advanced demos of GLScene ('AdvDemos' in the CVS), showcasing rendering of terrain with large textures (64 MB in the highest resolution), animated water surface and a steerable sailship with its dynamic wake.

This demo illustrates the terrain rendering as well as use of several other components for custom rendering needs. The terrain rendered is based on a 512x512 heightmap which
is dynamically tesselated (by a ROAM-like algorithm), and a 4096x4096 texture map split into 16 1024x1024 tiles (at medium resolution, that's 512x512 tiles, and at low resolution, 256x256 tiles).

Graphics board memory requirements:

When the program is running, you can access a mini-help via 'F1'. Movements and camera orientation are controled by arrow keys and the mouse respectively, camera altitude is controled with pageup/pagedown. Exit with the ESC key.

Approximative framerates at startup camera angle & position:

Credits and kindly contributed resources by:


Please, do not use/reuse the resources without prior consent of their respective owners, only the code is under MPL!
 
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