- By: Eric Grange Date: - Download (6.01 MB)∞
This is one of the advanced demos of GLScene ('AdvDemos' in the CVS), showcasing rendering of terrain with large textures (64 MB in the highest resolution), animated water surface and a steerable sailship with its dynamic wake. More...
- By: Eric Grange Date: - Download (587 KB)∞
Demo Earth is an experiment in atmospheric rendering: the atmosphere is rendered around a blue planet, using CPU-side raytracing to determine intensity and penumbra.
is a basic demonstration of how you can use one-dimensional textures to easily represent surface intensity data (here Von Mises stress on a tower for electric lines). A "palette" texture can be used with discrete colors (as in the screenshot) or with continuous color for a smoother aspect, depending on your representation needs.
A mini-game used as advanced demo: by inclining the game board with the mouse, you have to get the ball rolling where it should, avoiding obstacles, falls and triggering doors. Not many levels have been designed yet ;)
The game features shadows and reflections, ODE for the game physics, and a mini-game engine aimed at showing how you can create game level objects, triggers and structures dynamically.
A screensaver-demo introduced in the end of 2002, displays a countdown to christmas with a few mini-events happening around christmas night. Makes use of the shadow plane, flare and fire effects.
(6 MB exe setup) was winner in the 2005 PGD competition. Written by Eric Grange, it is probably the most advanced GLScene game demo so far.