Advanced Demos
Archipelago - By: Eric Grange Date: -
Download (6.01 MB)∞
This is one of the advanced demos of GLScene ('AdvDemos' in the CVS), showcasing rendering of terrain with large textures (64 MB in the highest resolution), animated water surface and a steerable sailship with its dynamic wake.
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Demo Earth - By: Eric Grange Date: -
Download (587 KB)∞
Demo Earth is an experiment in atmospheric rendering: the atmosphere is rendered around a blue planet, using CPU-side raytracing to determine intensity and penumbra.
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Intensity Mesh
Intensity Mesh is a basic demonstration of how you can use one-dimensional textures to easily represent surface intensity data (here Von Mises stress on a tower for electric lines). A "palette" texture can be used with discrete colors (as in the screenshot) or with continuous color for a smoother aspect, depending on your representation needs.

The Ball
A mini-game used as advanced demo: by inclining the game board with the mouse, you have to get the ball rolling where it should, avoiding obstacles, falls and triggering doors. Not many levels have been designed yet ;)
The game features shadows and reflections, ODE for the game physics, and a mini-game engine aimed at showing how you can create game level objects, triggers and structures dynamically.

Christmas
A screensaver-demo introduced in the end of 2002, displays a countdown to christmas with a few mini-events happening around christmas night. Makes use of the shadow plane, flare and fire effects.

AirBlast
AirBlast∞ (6 MB exe setup) was winner in the 2005 PGD competition. Written by Eric Grange, it is probably the most advanced GLScene game demo so far.
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